tess
0.4.0
Performance-first tile and path simulation substrate
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simulation.h
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#pragma once
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// Curated facade for queued edits, scheduling, path agents, and render deltas.
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// Optional EnTT and Dear ImGui integrations remain explicit opt-in headers.
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#include <tess/ecs/adapter.h>
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#include <tess/ecs/entity_handle.h>
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#include <tess/ops/phase_executor.h>
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#include <tess/ops/queued.h>
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#include <tess/ops/result_channel.h>
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#include <tess/pathfinding.h>
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#include <tess/sim/auto_exec.h>
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#include <tess/sim/delta_frame.h>
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#include <tess/sim/movement.h>
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#include <tess/sim/path_agent.h>
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#include <tess/sim/path_agent_tick.h>
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#include <tess/sim/render_delta.h>
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#include <tess/sim/schedule.h>
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#include <tess/sim/scheduler.h>
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#include <tess/sim/time.h>
include
tess
simulation.h
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