tess 0.4.0
Performance-first tile and path simulation substrate
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simulation.h
1#pragma once
2
3// Curated facade for queued edits, scheduling, path agents, and render deltas.
4// Optional EnTT and Dear ImGui integrations remain explicit opt-in headers.
5
6#include <tess/ecs/adapter.h>
7#include <tess/ecs/entity_handle.h>
8#include <tess/ops/phase_executor.h>
9#include <tess/ops/queued.h>
10#include <tess/ops/result_channel.h>
11#include <tess/pathfinding.h>
12#include <tess/sim/auto_exec.h>
13#include <tess/sim/delta_frame.h>
14#include <tess/sim/movement.h>
15#include <tess/sim/path_agent.h>
16#include <tess/sim/path_agent_tick.h>
17#include <tess/sim/render_delta.h>
18#include <tess/sim/schedule.h>
19#include <tess/sim/scheduler.h>
20#include <tess/sim/time.h>