tess 0.4.0
Performance-first tile and path simulation substrate
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pathfinding.h
1#pragma once
2
3// Curated facade for tile worlds, movement rules, topology, and pathfinding.
4// Prefer narrower owning headers in compile-sensitive translation units.
5
6#include <tess/core/shape.h>
7#include <tess/path/distance_field_box.h>
8#include <tess/path/field_product_cache.h>
9#include <tess/path/path.h>
10#include <tess/path/path_runtime.h>
11#include <tess/path/path_view.h>
12#include <tess/path/portal_route.h>
13#include <tess/path/portal_segment_cache.h>
14#include <tess/path/precheck.h>
15#include <tess/path/route_cache.h>
16#include <tess/storage/residency.h>
17#include <tess/storage/sparse_world.h>
18#include <tess/storage/world.h>
19#include <tess/topology/movement_class.h>
20#include <tess/topology/topology.h>
21#include <tess/topology/transition_provider.h>
22#include <tess/version.h>